GAME EDUKASI UNTUK ANAK DENGAN MENGUNAKAN METODE PATHFINDING ALGORITMA A STAR DALAM ENEMY BERBASIS ANDROID

Authors

  • Achmad Syaifudin Program Studi S1 Teknik Informatika Fakultas Teknologi Informasi Universitas Hasyim Asy’ari Tebuireng Jombag
  • Ginanjar Setyo Permadi Program Studi S1 Teknik Informatika Fakultas Teknologi Informasi Universitas Hasyim Asy’ari Tebuireng Jombag

Abstract

Game is a medium that bridges the interaction between humans and technological devices so that interaction is created between the two to produce the final result of an interaction. Games can be included in the media or learning tools. For children aged 7-14 years. Game is a tool or media to channel feelings and energy to get pleasure. Games played by children can be traditional games or modern games. When playing, children do not maintain cleanliness in playing traditional games. Not maintaining health results in germs that will enter the body. This game is intended for children's education using the A Star algorithm pathfinding method. The result of the problem above is an Android-based application. The method in this study is applied to enemies who can search for players by reading the range of available path maps. From the results of this android application there are several changes that are adjusted from the results of the data provided to 33 students. Have an average final result of each question for the android application is 4.64, 4.64, 4.48, 4.67, 4.39. Game updates are carried out on the results of the fifth question point which has the fewest points. This game is expected to educate to better maintain health.
Keywords: pathfinding, A Star, games, education.

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Published

2024-04-02